AI Insights · Timothy · March 2025
Top Basketball Games on Android in the Middle East: Q1 2025
Explore the performance trends of the top basketball games on Android in the Middle East during Q1 2025, highlighting downloads, revenue, and active user data.
In the first quarter of 2025, several basketball games on the Android platform showed noteworthy performance in the Middle East. This analysis, based on data from Sensor Tower, highlights the trends in downloads, revenue, and active users for the top five basketball games.
Basket Battle by Supersonic Studios LTD saw a fluctuating trend in weekly revenue, with a notable peak of approximately $13 in the last week of March. Weekly downloads started strong at 14.1K, dipped in January, and then stabilized around 7K to 9K towards the end of the quarter. Active users showed a slight decline from 129.8K to 121.6K.
Mini Basketball from Miniclip.com experienced variable revenue, ending the quarter with a peak of $123. Downloads decreased over the period, beginning at 2.3K and ending at around 1.4K. Active users followed a similar declining trend, starting at 3.4K and slightly rising to 2.6K by the end of March.
VOODOO's Jump Dunk 3D had minimal revenue activity, with a brief spike to $6 in February. Downloads were initially 4.3K and eventually decreased to about 1.2K. Active users significantly dropped from 9.4K to 4.7K, with a temporary increase in late March.
Basketball Stars: Multiplayer, another game by Miniclip.com, maintained a consistent revenue stream, peaking at $654 in late March. Downloads remained stable, hovering between 1.3K and 1.7K. The game retained a steady number of active users, averaging around 7.9K.
Lastly, NBA LIVE Mobile Basketball by ELECTRONIC ARTS displayed a steady revenue pattern, with a high of $388 in early March. Downloads ranged from 2.2K to 3K, and active users hovered around 9K, peaking at 9.4K in late March.
For more detailed insights and data, visit Sensor Tower.